PATHFINDER

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This program uses A* (A star) algorithm, a modification of Dijkstra's algorithm

Select the start and end points, and click where you want to place them on the map

Then select obstacles and draw the obstacles on the map

Press simulate and watch the magic happen

You can also toggle the animation on or off

-Akashneel Raychaudhuri

@akashneel_has_chocolate on instagram